Previously
Rockstar North, Edinburgh (2021-2025)
Rockstar North, Edinburgh (2021-2025)
Creative Assembly, Horsham (2019-2021)
Paradox Interactive, Stockholm (2016-2019)
Ubisoft Paris (2014-2015)
Ubisoft Paris (2013-2014)
Paid services
Delivered remotely or at your studio, priced as a day rate plus travel expenses
Research
- Research strategy: helping you filter out the feedback that's not helpful, and decide when to test/not test
- Workshops at your studio: half or full day, hands-on, with the team working through their UI challenges
Interaction design
Tools:
Unreal Engine
Figma
Blender
Qt
- UI support: studios use me to solve specific problems for them.
Approach: finding the smallest set of code changes that your programmers can implement to noticeably improve your players' experience.
- Player Re-onboarding: I help reduce the cost of re-acquiring players post-launch.
Approach: design cheap systems that make it less daunting to return to your game after an extended break.
- Coaching: usually 1-2 hours a month. I help the following people:
- Studio Leads: what to do with underused teams, how to deal with feedback-deluge
- Managers: defining standards (what good looks like), change management
- Employees: finding ways to still be useful when blocked, learning how to talk with coders
Free services
For juniors and indie devs:
I set aside a few hours each month to help out for free.
If you need advice or want a second pair of eyes on something, go to the bottom of the page for ways to reach out ▼
Recently happened
I gave a talk on what can go wrong when a game studio creates a
UX
department