Previously
Rockstar North, Edinburgh (2021-2025)
Rockstar North, Edinburgh (2021-2025)
Creative Assembly, Horsham (2019-2021)
Paradox Interactive, Stockholm (2019-2016)
Ubisoft Paris (2014-2015)
Ubisoft Paris (2013-2014)
Recently happened
I gave a talk on what can go wrong when a game studio creates a
UX
department
Paid services
Research
- Research strategy: helping you decide what's worth testing, when to test it, and when testing isn't the answer
- Playtests and usability studies that identify the gap between what you intended and what players/users actually do
- Second opinion on research you've already run, or findings you're not sure how to act on
Interaction design
- UI Audits: where your interface is unclear, inconsistent, or wrong for your audience
- Interface design from concepts through wireframes to working prototypes
- UI implementation in-engine, working alongside your programmers
Tools:
Figma
Blender
Unreal Engine
Qt
Talks and workshops
- Talks: on common research/UI failures and how they show up in shipped games
- Workshops: half or full day, hands-on, with the team working through their own UI
(Delivered on-site or remotely, priced as a day rate plus travel and expenses)
Free services
I set a few hours aside each month for informal chats with researchers, designers and studio heads. If you need advice or want a second pair of eyes on something, see below for ways to reach out ▼
I'm based in Edinburgh, Scotland.
Book an 25mins intro call with me 📅
Or email me at enquiries@jlpotte.com 📨