User research + interaction design

3D model by PolyOne Studio. Website made by me using Three.js

Researcher and interaction designer who can code

I've spent 13 years working in video games, often on the most complex projects I could find. I'm now independant, working out how to design user-interfaces for an age of constant distraction.

Previously

Rockstar North, Edinburgh (2021-2025)

Rockstar North, Edinburgh (2021-2025)

Creative Assembly, Horsham (2019-2021)

Paradox Interactive, Stockholm (2019-2016)

Ubisoft Paris (2014-2015)

Ubisoft Paris (2013-2014)

Recently happened

I gave a talk on what can go wrong when a game studio creates a UX department

Conference talk thumbnail

Paid services

Research

  • Research strategy: helping you decide what's worth testing, when to test it, and when testing isn't the answer
  • Playtests and usability studies that identify the gap between what you intended and what players/users actually do
  • Second opinion on research you've already run, or findings you're not sure how to act on

Interaction design

  • UI Audits: where your interface is unclear, inconsistent, or wrong for your audience
  • Interface design from concepts through wireframes to working prototypes
  • UI implementation in-engine, working alongside your programmers

Tools: Figma Blender Unreal Engine Qt



Talks and workshops

  • Talks: on common research/UI failures and how they show up in shipped games
  • Workshops: half or full day, hands-on, with the team working through their own UI

(Delivered on-site or remotely, priced as a day rate plus travel and expenses)

Free services

I set a few hours aside each month for informal chats with researchers, designers and studio heads. If you need advice or want a second pair of eyes on something, see below for ways to reach out ▼

Contact

I'm based in Edinburgh, Scotland.

Book an 25mins intro call with me 📅

Or email me at enquiries@jlpotte.com 📨

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