A collection of practical ways of working (and behaving) that fit with game teams
A collection of practical ways of working (and behaving) that fit with game teams
UX designer 1x, UX researcher 3x
Most recently: 4 years on GTA VI
All involved in this loop π
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We have a UX Team - Year1: all good β
panic
Let's push it to the next milestone
Diagram: Reinforcing feedback loop π
[Audience gets 30 seconds to pick]
Path #1 | Path #2 |
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"ok, I'll do competitor analyses and put them up on confluence" | "ok, I'll learn how to change text string in the build" |
Path #1 | Path #2 βπ₯ |
---|---|
"ok, I'll do competitor analyses and put them up on confluence" | "ok, I'll learn how to change text string in the build" |
You | Coworkers |
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Lives with trade-offs, constraints | |
Was there to ship the previous game | |
Systemic-thinker | |
Measurable output |
Design: project-wide evaluation
"let's take a step back", "holistic approach"
Research: big playtest
"product strategy", "holistic experience"
Data: segmentation
"player habits have changed", "market trends"
Diagram: Going big vs being thereπ
You | Coworkers |
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Difficult trade-off β | |
From concept to code = β | |
Autonomous β | |
Measurable β |
"it feels like we're an external agency inside a studio"
What's actually expected
I am blocked Some paths are blocked
Path #1 | Path #2 π₯ |
---|---|
"ok, we'll do competitor analyses and put them up on confluence" | "ok, I'm going to learn how to change a single line of text in the build" |
Curious βοΈ
Self-reliant βοΈ
Will show up βοΈ
And when you do: virtuous cycle π
Iterating when all resources are taken
No bandwidth for telemetry? Try log-parsing
.log files + GREP + Google sheets
Work: bite-sized β You: curious, self-reliant, available β
No bandwidth for tutorialization? Try editing loading tips
.csv files + notepad
Work: bite-sized, visible in our feeds β
You: curious, self-reliant, available β
Improving things, without UI resources
moving light sources to help players progress through a tutorial
Work: bite-sized, visible in our feeds β
You: curious, self-reliant, available β
Meeting expectations in a low-tech way
Tabletop Simulator (20$ on Steam)
Work: bite-sized, visible in our feeds β
You: self-reliant, available β
Meeting expectations in a high-tech way
Javascript (Three.js π)
Work: bite-sized β
You: curious, self-reliant, available β
You and you coworkers
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For the successful kids
βMy last game director was the kind of person who needed to fiddle with things in game, and if it wasn't in game, no approval of wireframes, mockups, or prototypes was binding. [...] because so much gets lost in translation from static mockups. β
βMy last game director was the kind of person who needed to fiddle with things in game, and if it wasn't in game, no approval of wireframes, mockups, or prototypes was binding. [...] because so much gets lost in translation from static mockups. β
Meeting high expectations